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How games move us
Paperback
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- Book Synopsis
- This is a renaissance moment for video games - in the variety of genres they represent, and the range of emotional territory they cover. But how do games create emotion? In this book, Katherine Isbister takes the reader on a timely and novel exploration of the design techniques that evoke strong emotions for players. She counters arguments that games are creating a generation of isolated, emotionally numb, antisocial loners.
- About The Author
- Katherine Isbister is Professor of Computational Media at the University of California, Santa Cruz, and is the author of Better Game Characters by Design. She was the founding Director of the Game Innovation Lab at New York University.
- Product Details
-
- ISBN
- 9780262534451
- Format
- Paperback
- Publisher
- The MIT Press, (27 October 2017)
- Number of Pages
- 192
- Weight
- 216 grams
- Language
- English
- Dimensions
- 203 x 137 x 13 mm
- Series:
- See all books in this series
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